Tuesday 24 September 2013

AI - Chapter Five - Diplomats

When the party meets with Therrah, he's just finishing up a meeting with two Centaur emissaries from the southern territories of the island. They came bearing news that they were now in open war with a tribe of Lizardfolk that had begun encroaching on their lands. They are asking for military support from Nevermore, hoping to end the war by forcing their enemy to fight battles on two fronts.

Not wanting to commit Nevermore's forces to a war while Oman remains a threat, Therrah asks the party to go on a diplomatic mission to meet with the Lizard's leader, "Ashkoort, Son of Lightning", in hopes that they will learn why the Lizardfolk have come to Feyfoot Isle, and see if there is any way that peace can be reached between the two factions.

They also inform Jennu and Therrah about the mysterious island that does not appear on any normal sea charts, and ask if Jennu is willing to investigate the island while they leave on their mission.  Jennu agrees, and then quickly flies off.

The party leaves the following morning and travels south.  After nearly a day's travel, they are ambushed by a scouting party led by a Fighter named Farelok, and are quickly surrounded.  Farelok asks them to come peacefully to meet with their tribe.

They are brought before Ashkoort, and they quickly learn that he is a powerful being known as a Half-Dragon.  They also learn, that he has been driven mad with desperation, and all attempts at reasoning with him prove futile.  He asks the group to speak with a Centaur they've captured, and have him deliver his terms to the leader of the Centaurs.

The party deems his terms to be insane, and luckily for them, that is an opinion that Farelok agrees with.  He does not like this war, and believes the cost is too high for it to continue. The party reluctantly agrees to meet with this prisoner first however, and Farelok comes with them.

Along the way, their new friend informs them of the reason they have begun to settle on Feyfoot.  Pirates attacked their island in great force, with the aid of Red Dragons.  They have become refugees, and have since been forced to flee.  Ashkoort, a once noble and benevolent creature, has had to watch many of his people die, and as a result, he became twisted. 

Durgan suggests staging a coup and removing Ashkoort from power, which the centaur prisoner believes to be the best idea.  Farelok is reluctant at first, but is convinced by the group that replacing him with a far more level-headed leader is the strongest option to end the war.  Farelok agrees to the plan, and will have to prove his strength to his clansmen in order to become Ashkoort's successor. 

The group attempts one final act of diplomacy with Ashkoort, but when they fail miserably to make him see reason, they attack.  He is a fearsome enemy, but with their combined strength, they are able to bring him down. Farelok guarded the entrance to the main tent during the battle, and fought off anyone trying to aid them.

Their plan works perfectly, and Farelok assumes leadership of the Emerald Scale Tribe.  He then immediately signals the end of the war with the Centaurs, and asks the party to bring this news to Barellion Aguastas, leader of the Feyfoot Centaurs.

To Be Continued....

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Monday 16 September 2013

AI - Chapter Four - The Islands and the Planes

Our heroes gathered up the egg, and brought it back to the ship.  The villagers were tended to, and then sent them home aboard the Argo.  Half of the crew stayed behind to help the party sail the pirate ship they had just liberated.  It was big enough to house them, and it was still fairly well provisioned.

Before departing, Devlin, the Cleric from the Order of the Pulling Tide that was accompanying them on this particular mission felt something strange in the air. Clerics of this particular order worship the Auroch Islands, and they are sensitive to changes to them. He tells the group that the islands are closely linked to the Elemental Planes of Water, and Air. He believes the islands are going to test them on their way home, and he mentions this to the group, but since there didn't appear to be any immediate sign of danger, the party set sail for Nevermore.

Devlin remained on the deck of the ship until nightfall, when suddenly, off in the distance he heard a terrible screeching sound over the crash of the water around them.  He called the group out on deck, as the screeching sound drew closer.  It wasn't long before they realized there were two creatures circling over head.  The wind picked up, and blew out the torches, and the group was shrouded in darkness.

A bolt of lightning pierced the night as it launched itself down towards Durgan, and the group went on the defensive.  The only one who was able to see what was attacking them was the dwarf, thanks to his darkvision, which let him see clearly at night up to 60ft.  He told them they were under attack from monstrous birds, and Devlin realized the Plane of Air had brought two beasts into the world.

Thanks to some clever planning, and spell casting, the party turned Durgan into a walking lantern, and as he climbed the mast of the ship, the creatures were illuminated, and the party was able to bring them down.

The rest of their journey home was uneventful, and they were happy to return victorious.  They wouldn't have much time to celebrate however, for when they finally arrived home, Therrah was waiting for them and was going to trust them with an important diplomatic mission...

To Be Continued...

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