Thursday 28 March 2013

Chapter Fourteen - Chartram

Our heroes wake up the following morning, with Arradel curious about the magic compass.  As a rogue she has the ability to attempt to Use Magical Device, and bypass any magical protections or safeguards the compass may have in order to use it.  The group watches as she tries to find a way to manipulate the object into working.

Her attempt is successful, and she closes her eyes, and after a brief moment the group watches as part of the compass begins to glow, and points them south!  Everyone is thrilled, and they decide that they are going to follow the compass' bearings.  After travelling for some time, they decide to check to see if the compass has anything new to tell them, and Arradel once again retrieves the item from her belongings and tries to use it, only this time it doesn't go as planned, and she is knocked unconscious. After the group wakes her up they decide that until they know more about this object they should refrain from using the device.

They keep heading south, and soon they come upon some sort of checkpoint.  Two elves appear to be stationed at a guard post, and as the group approaches they wave them over.  

The laid back and peaceful nature of the elves is in full display as they heartily welcome a group of strangers onto their land.  They tell them that further down the road they will come to the town of Chartram.

Following the directions of the guards, they eventually come upon a humble elven conclave.  They are greeted by many elves as they make their way around town.  It's a breath of fresh air for them, as their experiences in town as of late have not been pleasant.

Locals tell them they can find a group of wizards on the other side of the town that might be able to give them some information on the compass.

After crossing the village, they come to large tree, with a staircase wrapping itself around it that winds all the way up to a large hut.  As they walk the stairs, and get the near the top, they gain sight over much of the forest's canopy and Arradel and Liaathvain are able to distinguish a large shape just over the mountains off in the distance.

It is the boughs of Alda'Orne, from far off in Verraway, homeland of the elves.  It is a massive tree, that is home to the elves' capital city.  They take a moment to admire the view and continue to make their way up into the cottage.

They are greeted by an elven wizard named Choska.  The group tells he and his assistants about their compass, leaving out parts of their journey that might draw suspicion from them.  The elves are fascinated with it, and will tell them they will help them uncover it's secrets, but it will take time.

The group then heads down to the local drinking spot, and while they are there enjoying themselves they learn the town has been having some problems with strange dogs as of late.  When they tell them about the worgs, the elves laugh.  They aren't concerned about a few worgs, they know how to kill them.  These ones have been different, and have been giving the town some problems.  Apparently, they've been able to teleport in and out of the town and run off with supplies.  They aren't sure how they've been able to do it, but it's become frustrating and it's upset the elves daily lives considerably.  

Knowing they are going to be here for awhile while the wizards attempt to discover the secrets of the compass, they decide to help out, and investigate this teleporting dog problem...

To Be Continued...

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